Off The Wall Indoor Soccer, Inc.
6950 So. 110th Street
Phone: 593-9000
Tim@otwsoccer.com
Theresa@otwsoccer.com
Jennifer@otwsoccer.com

Rules

The Rules of Play for OFF THE WALL INDOOR SOCCER, INC. are a unique set of rules compiled by Off The Wall for use in its indoor leagues. These rules contain elements from F.I.F.A., U.S.I.S.L., N.P.S.L., & C.I.S.L. rules of play, as well as unique rules developed specifically for Off The Wall. Any questions or comments regarding these rules should be directed to Tim Gillespie, President, Off The Wall Indoor Soccer, Inc., at Tim@otwsoccer.com (Revised 10/12/09)

Rule 1

PLAYING FIELD The field provided by Off The Wall is 200’ x 85’, with 8’ perimeter walls around the entire playing field (except in front of the player bench areas), and with netting extending from the perimeter walls over the top of the playing field. The walls shall be considered part of the playing field, and the netting shall be considered out-of-bounds.   All field markings are in accordance with the National Professional Soccer League (N.P.S.L.) and include the following: a) Goal & Goal Area: The goals are 8’ high, 14’ wide, and 3’ deep. The Goal Area is 5’ deep and 16’ wide. b) The Penalty Area is 25’ deep and 30’ wide. A 10’ radius arc is set at the top of the Penalty Area. The Penalty Kick Mark is located in the Penalty Area 24’ from the goal. c) . The Corner Marks are placed three feet from the perimeter wall along an undrawn extension of the Goal Area lines. Corner Flags are mounted atop the perimeter walls along the same extension line. d) A Three-Point Arc runs from perimeter wall to perimeter wall at a distance of 45’ from the goal. e) Yellow Lines run the width of the field at a distance of 50’ from each of the goals. f) The Center Mark is located within a ten foot (10’) radius circle in the center of the field, which is also marked by a center line running the width of the field. g) "15’ Indicator Lines" are located between the Goal Area and each Restart Circle.

Rule 2

THE BALL The balls provided by Off The Wall will be game quality balls, and shall be the following sizes: - Youth, up to and including U-8s, size 3; - U-9s through U-12s, size 4; - U-13s and older, size 5.

Rule 3

NUMBER OF PLAYERS Teams for Youth U-12s and younger shall consist of not more than 7 players nor less than 5 players, one of whom must be the goalkeeper. Teams for Youth U-13 and older shall consist of not more than 6 players, nor less than 4 players, one of whom must be the goalkeeper. (For COEDs, see Rule 16.)   Teams unable to field an adequate number of players within 5 minutes of the time that the game would have otherwise been started shall forfeit the game. The Coach or Manager of the opposing team may waive that team’s right to receive the forfeit and allow the game to be played, but may not thereafter rescind the waiver.   Complaints addressing the validity of an opposing player must be presented at the complaining team’s first reasonable opportunity. A delay which unreasonably prevents an offending team from correcting a violation may cause the complaining team to forfeit their right to contest the violation.

Rule 4

SUBSTITUTIONS During the game substitutions may be made at any time, on an unlimited basis, provided the player substituted is within the Touch-Line at that player’s bench area, or off the field of play within that player’s bench area, before the substitution is made. Notwithstanding the above, neither the player entering the field nor the departing player may participate in play during a period of time when they are simultaneously on the field. A team’s first violation of this rule shall be penalized with a Team Yellow Card. Subsequent violations shall be penalized with a Blue Card, to be presented to the player entering the field of play. Goalkeeper substitutions shall be made in a similar fashion, provided the goalkeeper wears a jersey which distinguishes the goalkeeper from the other players and referee.   The restart of play will be delayed for up to fifteen (15) seconds to allow Guaranteed Substitutions on the following occasions: a) After a goal has been scored; b) After a Blue Card has been assessed; c) On an injury stoppage; d) At any unusual stoppage acknowledged by a Referee; e) Prior to the beginning of any period of play; f) Before a Penalty Kick. Play shall NOT be delayed for substitutions on Free Kick, Goal Kick, Corner Kick, or Kick In restarts.   If play is inadvertently restarted with too many players on the field after any guaranteed substitution, no time penalty shall be assessed.   Injured Players: In the event of injury to any player, Referees are advised to stop play only: 1) after the team having an injured player on the field of play has gained possession of the ball; 2) if the position of the injured player on the field is critical to the playing of the game; or 3) the injury is deemed critical in nature.

Rule 5

PLAYERS’ EQUIPMENT Players on each team must wear similar colored jerseys which distinguish their players from the other team’s players. In addition, shorts, socks, and indoor soccer footwear must be worn. Shoes must be flat-soled, or otherwise designed for an artificial surface. No studded footwear with less than thirty (30) molded mini-studs will be permitted. IN ALL YOUTH LEAGUES, shin guards must be worn during play, and must be covered by socks or a fabric covering. It is recommended that adult players utilize shin guards as well. Adult players who fail to wear shin guards do so at their own risk.   The goalkeeper shall wear colors which distinguish the goalkeeper from field players and the Referee.   Players are not permitted to wear loose or obtrusive necklaces, chains, bracelets, rings, pierced rings, similar jewelry, or medical appliances. Any item which poses a risk to any player shall be removed, or appropriately altered, padded, or taped, to the satisfaction of the Referee. Players who fail to conform to any of the above requirements shall not be allowed to participate. Once the player makes the appropriate adjustments, he shall report to the Referee, who may then allow the player to enter the game at the next Guaranteed Substitution.

Rule 6

REFEREES Games shall be officiated by one (1) Referee, who shall control the field of play and player bench areas. The referee shall also be responsible for operating the scoreboard and game clock, which shall run continuously except for extended or unusual stoppages in the game. The Referee’s authority extends to offenses committed during play, when play has been temporarily suspended, or when the ball is out of play, and shall extend to all team personnel. The Referee’s decisions on matters of judgment shall be final.   Referees shall: a) Enforce the Rules. In the event a player commits two (2) infringements of a different nature, the Referee shall penalize the more serious offense. b) Apply Advantage: Refrain from penalizing in cases where the official is satisfied that by doing so, an advantage would be given to the offending team. c) Have Discretionary Power: The Referee has discretionary power to suspend the game for any infringement of the Rules, interference by spectators, or other cause which the official deems necessary. d) Determine the point values for goals scored.  

Rule 7

DURATION OF THE GAME The duration of the game shall be four (4) twelve (12) minute periods, for a total game time of forty-eight (48) minutes. The clock shall run continuously during normal play, but may be stopped at the discretion of the Referee during extended stoppages of play. Play shall be extended to permit the taking of a penalty kick or shootout if the infraction occurred immediately prior to the expiration of time.   TIMEKEEPING: The game clock will begin to run no later than 2 minutes after the scheduled game time. In the event of an excessive amount of injury time or other delay during the first 3 quarters, the referee may, if scheduling requires, decrease the 4th quarter playing time so as to allow subsequent games to begin at their scheduled starting times. This decision must be made prior to the start of the 4th period, and will be explained to the coach/manager of each team.  

Rule 8

TIME OUTS Each team shall be allowed one sixty (60) second Time Out per game, which may be requested by any player legally on the field of play, or by coaching personnel located in the bench area. A Time Out shall be requested by making a "T" signal with both hands, or otherwise gaining the attention of the official. A request for Time Out may only be made to the Referee at a normal stoppage of play when the requesting team is in possession of the ball for a restart, or when the ball is in the hands of the goalkeeper within his penalty area. Following the Time Out period, play shall begin with the restart awarded prior to the Time Out request, or in the event the Time Out was requested by the goalkeeper, with a restart from the goal area.  

Rule 9

OVERTIME Regular league games may end in a tie, and no overtime periods will be conducted. If scheduling allows, championship league games ending in a tie may be followed by a six (6) minute sudden death overtime period. To begin the overtime period, teams shall change ends, and the normal Kick Off procedure shall be followed. If a winner has not been decided in the overtime period, or if scheduling does not allow for an overtime period, the game may be decided by a Shootout. Other overtime procedures may be utilized at the facility manager’s discretion.  

Rule 10

THE START OF PLAY   Kick Off Procedure: The Visitor’s team, seated in the Visitor Players’ Bench area, shall initiate play at the Referee’s signal by taking a placekick from the Center Mark, playing the ball into the Home Team’s half of the field. Every player of the team opposing that of the kicker shall remain not less than ten feet (10’) from the ball (i.e., outside the Center Circle). Players from both teams shall remain in their own halves of the field until the ball is in play, and the kicker may not play the ball again until it has been touched by another player. Teams shall change ends at the end of each quarter of play, with the initial placekick always directed towards the Home Team’s Bench end of the field.   After a goal has been scored, the game shall be restarted with the Kick Off Procedure, with the kick to be taken by the non-scoring team.   For any infringement of this Rule, a Free Kick shall be taken by a player of the opposing team at the spot of the infringement.   Drop Balls: When restarting the game after a stoppage of play for any cause not mentioned elsewhere in these Rules, where it is not clear which team is in possession, the Referee shall drop the ball at the place where it was when play was stopped and it shall be deemed in play when it has touched the ground. If such a stoppage occurs in a Penalty Area, the Referee shall drop the ball at the top of the Penalty Area Arc. Once the ball has touched the ground, a player may play the ball repeatedly. If the ball is played prior to touching the ground, the Referee shall again drop the ball.   In any situation where a team has clear possession of the ball when play was stopped for any cause not mentioned in the rules, the team with possession shall be awarded a Free Kick. FIVE SECOND PLAY REQUIREMENT: Failure of a team to put the ball into play within five (5) seconds of the Referee’s signal shall result in a Restart for the opposing team at the point of the omission.  

Rule 11

BALL IN AND OUT OF PLAY The ball is in play at all times from the start of the game to the finish, including: a) if it rebounds from a goalpost, crossbar, corner flagpost, or perimeter wall into the field; b) If it rebounds off of the Referee while on the field of play.   The ball is out of play: a) when it has touched the netting enclosure; b) when it has entered the player bench area; c) when the referee has stopped play.   In the event the ball touches the netting enclosure above the side walls, between the Corner Marks, a Kick In Restart shall be awarded to the opponent of the team who last touched the ball while still in play. The Restart shall be taken from the Touch Line nearest where the ball went out of play.   If the ball touches the netting enclosure on the goal end of the field, between the Corner Marks, following a last touch by the attacking team, a Goal Kick Restart shall be awarded the defending team. The ball shall not be deemed in play until it has left the Penalty Area, and all opposing players must remain outside the Penalty Area until the ball has left the Penalty Area.   If the ball touches the netting enclosure on the goal end of the field, between the Corner Marks, following a last touch by the defending team, a Restart shall be awarded the attacking team. If the last defensive player to touch the ball was within his own penalty area, the Restart shall be taken at the top of the Penalty Area Arc. If the last defensive player to touch the ball was NOT within his own Penalty Area, the Restart shall be taken at the nearest Corner Mark. The ball may be kicked in any direction, and will be deemed in play when the ball has traveled half the distance of its circumference. A goal may be scored directly from such a kick.   The Rules regulating Free Kicks (i.e., 15’ Rule; Five Second Rule) shall apply to all Goal Kick and Kick In Restarts.  

Rule 12

METHOD OF SCORING A Goal is scored when the whole of the ball has passed over the goal line, between the goal posts and under the crossbar, provided it has not been thrown, carried or intentionally propelled by hand or arm, by a player of the attacking side, except in the case of a goalkeeper who was within his own Penalty Area when legally propelling the ball.   SCORING POINT VALUES: Point values shall be assigned as follows: ALL goals shall be scored as follows (there is no difference between Shootout, Powerplay, Penalty Kick or Full-strength goals): a) All goals scored from or beyond the 45’ arc shall be worth three (3) points; b) All other goals, including Penalty Kick goals, shall be worth two (2) points. NOTE: if the ball enters the goal, and the last offensive player to touch the ball was outside the 45’ arc, it shall be a 3-point goal, even if the ball was subsequently touched by a defensive player. The team scoring the greater number of points during the game shall be declared the winner.  

Rule 13

VIOLATIONS, FOULS & PENALTIES   A. DELAY OF GAME VIOLATIONS: 1. Three-Line Passes. The GOALKEEPER may not kick the ball over three lines in the air, without it touching another player, the perimeter wall, or a Referee, before passing the third line. This rule does not apply to field players, and does not prevent the goalkeeper from throwing the ball over three lines. Violation of this rule will result in a Restart for the opposing team at the Restart Mark of the Yellow Line. 2. Over-and-Back. The goalkeeper may not use his hands on any ball which is played to him by a teammate from beyond their team’s Defensive Zone (Yellow Line), or which is brought back into the defensive zone by his teamate, unless first touched by an opponent. However, the goalkeeper may play the ball with his feet. Violation of this rule will result in a Restart for the opposing team at the Restart Mark of the Yellow Line.   B. RESTARTS - Taken at Point of Infraction: A player who commits any of the following offenses while the ball is in play shall be penalized by the Referee awarding a Free Kick to the opposing team, to be taken at the point of the infraction (subject to rules regulating Free Kicks):   Actually, or attempting to : 1) Kick, trip, throw, jump at, hold, or push an opponent; 2) Charge an opponent from behind, unless the latter is shielding the ball in a legal manner; 3) Handle the ball with an arm or hand (except the goalkeeper while in his team’s penalty area); 4) Play in a dangerous manner; 5) Charge fairly, but at an improper time, i.e., when the ball is not within playing distance; 6) When not playing the ball, intentionally obstruct an opponent, i.e., running between the opponent and the ball, or interposing the body so as to form an obstacle to an opponent; 7) Charge the goalkeeper who is holding the ball; 8) Obstruct the goalkeeper, in an attempt to prevent him from putting the ball into play.   C. RESTARTS - Taken at the Top of the Penalty Area Arc: The following infractions shall cause the Referee to stop play and award a Free Kick to the   opposing team at the top of the Penalty Area Arc: 1) Hand-&-Hand: A goalkeeper, having had control of the ball in his hands and having released it from his hands, shall not handle the ball again until it has been touched by an opponent, unless a stoppage of play occurs; 2) Five-Second Distribution: A goalkeeper with ball in hand must release the ball within five (5) seconds of having received the ball. 3) Punting: A goalkeeper may not kick the ball directly from his hands (i.e., punt). The ball must touch the ground before being kicked. EXCEPTION: The punting restriction shall not apply to U-12 and younger age groups.   D. BLUE CARDS - (2 Minutes, Power Play): A player who commits any of the following offenses while the ball is in play shall be penalized by the Referee showing a Blue Card to the offending player, removing that player from play for a period of two (2) minutes, and awarding a single person Shootout opportunity to the opposing team.   The offending player’s team MAY NOT REPLACE the penalized player, and must play short-handed for the duration of the two (2) minute penalty (the timing of which begins at the conclusion of the shootout), or until a Powerplay goal or penalty kick has been scored against the offending team (note the exception to this rule for a delayed blue card, below):   1) Any of the Restart fouls set forth above, if done in a flagrant, blatant, or violent manner; 2) Actually, or attempting to strike, elbow, spit or curse at an opponent; 3) Charging an opponent in a violent or dangerous manner; 4) Boarding or propelling an opponent into the perimeter wall; 5) Intentional handball violations committed by the goalkeeper outside the penalty area; 6) A persistent infringement of the rules by a particular player or coach. 7) Delay of game, if done within the final two minutes of the game in an intentional manner, i.e., throwing, kicking, or holding the ball so as to prevent your opponent from placing the ball in play. (The ball need not be "in play" to assess this penalty. The clock will be stopped to assess the card and execute the shootout procedure.) 8) Misconduct, defined as continuously or excessively showing disapproval, by word or action, of the Referee’s decisions. 9) Team Misconduct, which is verbal abuse of the Referee where the offender is not identifiable; 10) SLIDE TACKLING; 11) A second encroachment violation; 12) A second Illegal Substitution, i.e., too many players on the field.   In the event of a violation of provision (5), the offending goalkeeper’s penalty may be served by any teammate of the goalkeeper on the field at the time of the foul.   In the event of a violation of provisions (6), (7), (8), and/or (9), the offending player need not be on the field of play at the time of the offense. The penalty must be served, however, by a player on the field at the time of the offense. In addition, the offending player may not enter the field of play during the duration of the two (2) minute penalty.   In the event a team is short-handed as a result of a Blue Card violation, and a Powerplay goal or penalty kick is scored upon that team, then the penalized player with the least amount of penalty time remaining (in the event more than one player was penalized) shall be released from the penalty. The penalized player shall not be released as a result of a Shootout goal.   Multiple Penalties: There must always be a minimum of four (4) players on the field for each team. If a team has two (2) players serving penalties, and a third player receives a penalty, the third player must leave the game. The third player, however, shall be replaced by a substitute. The penalty time for the third player will not commence until that of the first player has elapsed.   E. DELAYED BLUE CARDS In situations where the Referee wants to penalize a player for an infraction by issuing a Blue Card, while at the same time applying the Advantage Clause, the Referee shall raise the Blue Card above his head, signal the Advantage Clause, and allow play to continue until such time as:   1) the offending team gains control of the ball for more than one (1) second; 2) the Referee stops play for some other reason, or; 3) a goal is scored.   In the event of (1) or (2), the appropriate penalty shall then be assessed. In the event a goal is scored, the offending player shall be removed for a period of two minutes, but may be replaced by a substitute player.   F. YELLOW CARDS: A yellow card may be issued to any player who physically or verbally shows disrespect for the official or an opponent. An initial yellow card shall be issued as a warning, without further penalty. A second yellow card issued to any individual shall result in the ejection of that player. A TEAM yellow card may be assessed in the event of delay of game infraction, as described in 13.D.7, prior to the final two minutes of play. A subsequent Team Yellow card shall result in the issuance of a Blue Card, with the time penalty to be served by the player involved with the latest infraction.   A TEAM yellow card shall be assessed for an encroachment violation, as set forth in Rule 14.   A yellow card may be issued to any player improperly equipped.   G. EJECTIONS: Players and/or coaches shall be ejected from the facility for the following conduct: 1) Violent conduct or serious foul play; 2) Foul or abusive language or action; 3) Accumulation of two (2) Blue Cards by any individual; 4) Accumulation of two (2) Yellow Cards by any individual.   Any team whose player is ejected for violent conduct or serious foul play shall play short-handed for the remainder of that game.   An ejected player may not participate in the remainder of the game in progress, nor any other league game that same calendar day. A player ejected during the second half of a game may not participate in the remainder of the game in progress, nor any other league game that same calendar day, nor during any league game on the next scheduled day of play for that league (i.e., the next week’s games).  

Rule 14

FREE KICKS When a "Restart" foul has been committed, play shall be restarted with a Free Kick taken by a player of the opposing team. During the taking of a Free Kick, all of the opposing players shall be a least fifteen feet (15’) from the ball until it is in play. The ball must be stationary when a Free Kick is taken and the kicker has five (5) seconds within which to play the ball after the ball has been reset, and any encroachment has been remedied. Failure to put the ball into play within five (5) seconds will result in the Restart being "turned-over" to the opponent. The ball shall be deemed in play when it has traveled half its circumference. Under no circumstance may a player taking a Free Kick play the ball again before it has been touched by another player. A goal may be scored directly from a Free Kick.   Free kicks shall be taken from the point of infraction, subject to exclusions listed elsewhere in these rules. The Referee may allow a Free Kick to be taken from a point within a three foot (3’) radius of the point of infraction unless, in the Referee’s opinion, a team gains an unfair advantage. In such a case, the Free Kick shall be retaken at the point of the infraction.   A Free Kick awarded to the defensive team within its own Goal Area may be taken from any point within the Goal Area.   When a player is taking a Free Kick in his team’s Penalty Area, all opposing players shall remain outside the Penalty Area until the ball has cleared the Penalty Area, and shall be at least fifteen feet (15’) from the ball while the kick is being taken. The ball shall not be deemed in play until it has cleared the Penalty Area and traveled a distance of half its circumference.   Any Free Kick awarded to the attacking team for a foul or an infraction which occurred in its opponents’ Penalty Area shall be taken at the top of the Penalty Area Arc, unless a Penalty Kick has been awarded.   If play is stopped for an infraction which occurred in the Bench Area, the game shall be restarted with a Free Kick taken by a player of the opposing team from the place where the ball was when play was stopped.   Encroachment: If a player of the opposing side encroaches into the Penalty Area or within fifteen feet (15’) of the ball before a Free Kick is taken, and a member of the team taking the kick requests compliance with the 15’ Rule, the Referee shall delay the taking of the kick until the player complies. If upon the request of the Referee that player does not comply by immediately retiring the proper distance, he shall be guilty of Encroachment.   If a defending player within fifteen feet (15’) intentionally interferes with the taking of a Free Kick, he shall be guilty of Encroachment.   For the first Encroachment, the Referee shall issue a Team Warning. Subsequent violations by any team member shall result in the assessment of a Blue Card, with the penalty to be served by the player involved in the latest violation.  

Rule 15

PENALTY KICKS Penalty Kicks shall be assessed for any of the first three violations set forth in Rule 13 B (13 B-1; 13 B-2; 13 B-3) where the infraction takes place in the offending team’s Penalty Area. Penalty Kicks may be assessed whether or not a Blue Card has been issued, and may be awarded irrespective of the position of the ball at the time of the infraction. In the event a Blue Card has been awarded in addition to the Penalty Kick, the Free Kick Restart procedure shall be replaced by the Penalty Kick Restart procedure set forth below.   Player Positions. The Referee will not signal for a Penalty Kick to be taken until the players are positioned in accordance with the following: All players, with the exception of the player taking the kick and the opposing goalkeeper, shall be on the field of play but outside the Penalty Area and behind the ball. The opposing goalkeeper must remain on his own goal line, between the goal posts, until the ball is kicked. If, after the Referee has given the signal for a Penalty Kick to be taken and before the ball is kicked, the goalkeeper moves off the line, or a defending player encroaches into the Penalty Area, the Referee shall, nevertheless, allow the kick to proceed. It shall be retaken if a goal is not scored.   For any infringement of the Rule by a teammate of the kicker, the kick shall be retaken if a goal results directly from the kick. If the ball rebounds into play, the Referee shall stop play and award a Free Kick to the opposing team. If the kicker commits an offense (i.e., feigning or pretending to kick the ball so as to move the goalkeeper off of his line prematurely), and a goal is scored, the goal shall be disallowed. If the ball rebounds into play, the Referee shall stop play and award a Free Kick to the opposing team.   If there are simultaneous infringements by a member or members of both teams, the kick shall be retaken irrespective of the result.   The player taking the kick must kick the ball forward. The ball shall be deemed in play after it has traveled forward half the distance of its circumference.   If a Blue Card preceded the Penalty Kick, and a goal is scored, the penalized player shall be released from the penalty.   Extended Play: Play shall be extended at the end of any period to allow a Penalty Kick to be taken. Play shall be terminated immediately after the Referee has decided whether a goal has been scored:   a) Directly from the Penalty Kick; b) Having rebounded from the goal post or crossbar; c) Having been touched or played by the goalkeeper; d) or any combination of the above.   Play shall also be extended at the end of any period to allow a shootout to be taken. The provisions of all foregoing paragraphs shall apply in the usual manner except that no players other than the kicker and the opposing goalkeeper shall be allowed on the field during extended play.  

Rule 16

SHOOTOUT PROCEDURE In the event a blue card is awarded, any one player on the non-penalized team who was on the field of play at the time of the offense may take a shootout attempt.   If the shootout procedure is used to decide the winner of a tied game, one player from each team shall be awarded a shootout attempt, with different players taking any necessary subsequent attempts. The winner shall be the first team to take a one-point advantage after an equal number of kicks has been attempted by each team.   Procedure. The ball shall be placed on the Yellow Line Restart Mark nearest the offending team’s goal, and the defending goalkeeper shall take a position on the goal line. All other players, other than the player taking the Shootout attempt, shall be in the opposite half of the field. Upon the referee’s signal, the player taking the attempt shall have five (5) seconds to score a goal, regardless of the number of times the ball is played.   Restart following a Shootout. Following a Shootout resulting from a Blue Card, the team taking the Shootout shall restart the game with a Free Kick from the Yellow Line Restart Mark. If both teams are awarded Shootout attempts, the team which fails to score shall be awarded the restart. If both teams fail to score, the game shall be restarted with a kickoff by the team currently defending the home goal.   If a period ends prior to a re-start following a Shootout, the game shall be restarted in the same manner as a typical new period of play.  

Rule 17

COED PROVISIONS Coed teams shall consist of not more than seven (7) players nor less than five (5) players, one of whom must be the goalkeeper. Excluding the goalkeeper, each team must have an equal number of men and women on the field at all times. The goalkeeper may be either a man or a woman. Three-Men Violation: During play, no more than two men may consecutively handle the ball during a team’s possession (once two men have successively handled the ball during their team’s possession, the ball must be touched by a woman). Infringement of this rule results in a Restart for the opposing team.   Live Ball Requirement: A goal may not be scored until a woman on the attacking team has touched the ball on the goal-side of the Center Line. The ball shall not be considered "LIVE" until such a touch has occurred.   2’ Goal Restriction - Men: Men may score goals on shots propelled by their legs or feet only in the lowest two foot (2’) area of the opponent’s goal, as marked by a black indicator line on each side of the goal box, UNLESS the ball bounces or otherwise hits the ground prior to entering the goal. The whole of the ball must be completely below the 2’ indicator line. Any shot deflecting off of a defender or goalkeeper into the goal box at a height above the two foot (2’) indicator line shall be allowed if, in the opinion of the Referee, the shot would have entered the goal box below the two foot (2’) indicator line if it had not been deflected by a defender. Shots propelled or redirected by a male player’s head or upper torso may be scored in any part of the goal box.   “Own goals” by either a male or female shall be credited to the opponent regardless of whether the ball enters the goal above or below the 2’ indicator line, unless the contact by the defending player is considered a deflection.   Offensive Restarts. A woman must initiate all Penalty Kicks, and all Restarts or Drop Balls on the offensive half of the playing field.     COED OVER-30 ROSTER AND SUBSTITUTION PROVISIONS (Effective at the beginning of the November 2006 Coed Over-30 session). ROSTER RESTRICTIONS   a) The maximum roster size shall not exceed thirteen (13) players (no more than seven [7] players of any one gender), with the following exceptions: i. Up to two (2) roster spots on a team may be "shared" (to accommodate players who travel frequently, or may otherwise expect to be absent for a significant number of games). The two players sharing a roster spot may not both participate in the same game. ii. A player who is injured during the course of a league session may be replaced on that team’s roster. The injured/replaced player may not participate in any games during the remainder of that league session. b) Any individual player may be included on up to TWO team rosters. Any player listed on two rosters shall designate their position on one team as "primary", and on the other team as "secondary". (A "shared" roster spot shall be deemed to be a "secondary" position). In the event a player’s primary team plays that player’s secondary team, that player MUST play for the primary team.   SUBSTITUTE PLAYERS A team who utilizes any player not on their roster will forfeit victory, with the following exception: a) A team who has specifically designated a goalkeeper on their roster may utilize a replacement goalkeeper in the event the designated goalkeeper is absent. A team may otherwise elect to use substitute players, but will forfeit victory in any game in which a substitute player is utilized.  

Rule 18

REGISTRATION PROVISIONS Registration for soccer leagues requires the submission of a Team Application & Roster, complete with selection of league type, level of play, and age level. All applications must include the printed name, birth date, phone number, and address of each player, and must be signed by all players 19 years of age or older. Any player under the age of 19 must obtain the permission and signature of that individual’s parent or guardian, which is an acknowledgment that the PLAYER RELEASE provision has been read and accepted by the signee.   All teams must designate an individual, 19 years of age or older, as a Coach or Player/Manager. That individual will be responsible for all team registrations, will be the person Off The Wall will contact to disseminate information regarding the leagues, and will present any complaints or concerns to Off The Wall management. All U-19 and younger teams must have that individual, or a designee, present at all team competitions. For previously unregistered teams, league space is available on a first-come, first-served basis, dependent upon the date the completed registration form and applicable league deposit is received by Off The Wall. Teams currently involved in league play at Off The Wall have the option of reserving space in the next league session by providing the applicable Team Commitment Fee by completion of the fourth week of league play. Full payment of all league fees is due prior to the team’s first league game. who has not yet attained the age limit of the applicable age bracket as of the past August 1st is Age Requirements. The cut-off date for all age restricted leagues is August 1st. Any individual eligible to play in that age bracket in all sessions beginning prior to August 1st of the next year. Over 30 Leagues. The roster for every Over-30 league team may contain two individuals who are under 30, but at least 25 years of age, if they are the spouse of a qualified rostered player.